The Editorial Index
Engineering writing on systems, performance, and the trade-offs that shape software.

Featured essayPerformance engineering
Keeping high-fidelity 3D at 60 frames per second
3D on the web is usually slow and clunky. Here is how I built the BASE 60 'Crucible'—a high-performance PC builder that balances photorealism with elite Core Web Vitals using Draco compression and adaptive degradation.
Substantial writing, filed by problem.
DateTopicArticleReading time
- Backend engineeringDesigning a checkout that cannot create ghost ordersHow I solved race conditions and 'ghost orders' in Next.js using Stripe Webhooks and Prisma Transactions. A deep dive into building a production-grade checkout system.7 min read
- Frontend systemsBreaking the bootstrap loop with a foundry interfaceWhy I ditched rounded corners and drop shadows for 1px grids and monospace data. A case study in building a high-immersion 'Overseer' UI for BASE 60.6 min read
- System architectureA 3D configurator that understands hardware rulesHow I built a 3D PC builder that doesn't just look cool—it understands hardware engineering. A deep dive into synchronizing React Three Fiber state with complex business logic using Zustand and TypeScript.8 min read
- System architecturePrecision is a systems skillWhy 0.1mm tolerance in dental tech prepared me for distributed systems.5 min read
- Career and practiceWhat dental technology taught me about microservicesHow 6 years of physical precision in dental technology shaped my approach to software architecture, type safety, and error handling.6 min read
Browse by topic
Find the problem you are solving.
A small index of the systems, interfaces, and decisions I write about most.
A quiet inbox
Get the next field note.
Occasional essays on product engineering, frontend systems, and the trade-offs behind dependable software.